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A jam submission

Time Harvest in Space (jam version)View game page

Use your resources wisely to find your way home.
Submitted by Kobato Games โ€” 11 minutes, 4 seconds before the deadline
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Time Harvest in Space (jam version)'s page


CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
GDelvelop and Gimp

How does your game fit the theme?
You play a version of yourself in an alternate reality as a spaceship captain.

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Would be cool to really play the updated game with the action buttons ๐Ÿ˜Š! 

That was a lot of text ๐Ÿ˜‰. Good story writing! Nice visual story also. Too bad you did not make it to finish some more actions in het main gameplay loop. I was curious how that would go. 

Nice visuals! 

The background track fitted the visuals. Maybe some more variation and effects in the updated version will be a good addition.

The story with the reality and plant based fuel is well made up.

Maybe post a reminder in our Discord server when the game is updated. So we can still try to play some more.  

Developer (1 edit) (+1)

Thank for your detailed feedback. I'll be sure to post on Discord if I ever finish. 

Working on some ideas to rework the commands a little so that you have to go see Plower in the conservatory to consume plants, similar to going to Starr for the field report. I want to make it so that you occasionally see Intel-3k too. Maybe I can have them stand to the side of the options screen, report back on what was found on the current planet, or just have an option to speak with them if you need anything reexplained.  I have debated the possibility of adding some more cutscenes at certain points of the game, though I may just stick with creating a cut scene for the ending.

For sound, I have been thinking of adding some click effects for the buttons. I might add a different sound track for the start menu and possibly one for the ending and probably the game over screen, though I do not feel the tone shifts enough to warrant too many sound track changes.


Lot of good ideas to update the game ๐Ÿ˜Š!

You make us all curious ๐Ÿ˜Š!


Nice job! I realize this wasn't finished. One thing I would do is to engage the player earlier. When a player first starts a game they need some sort of engagement. I read for quite a while before I started to just skim what was being said trying to get to the point where I could do something. Anyway, I hope you complete it some day! Thanks!


Good work, my friend. Definitely a lot of respect for writing all that, wow! The back story is great and will be a great segway into your game. The audio is kind of catchily cool, nice choice.  Whenever you finish the complete game or a further prototype, feel free to reply to this comment that you have updated it or DM me on Discord (Guillermo Gonzalez#0242), and I will try to check it out. Keep up the good work! :)


Thanks. I will :) 

I wish I'd ended up getting to do more setting up the stats. The only stat based game I'd made before was a short twine game about descending into an abyss where I only had to track health and depth, both of which changed at a consistent rate. This game has way more stats with more complex relationships with each other and multiple outcomes per turn. I have an idea how I will do it, but I think I procrastinated a bit just because it was so daunting XD

Music was picked pretty last minute from a quick search for space music. As soon as I played it, I knew it fit the tone of my game.