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Thanks. I will :) 

I wish I'd ended up getting to do more setting up the stats. The only stat based game I'd made before was a short twine game about descending into an abyss where I only had to track health and depth, both of which changed at a consistent rate. This game has way more stats with more complex relationships with each other and multiple outcomes per turn. I have an idea how I will do it, but I think I procrastinated a bit just because it was so daunting XD

Music was picked pretty last minute from a quick search for space music. As soon as I played it, I knew it fit the tone of my game.