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∞ Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #78 | 3.337 | 3.500 |
Controls | #115 | 2.193 | 2.300 |
Accessibility | #125 | 1.907 | 2.000 |
Overall | #130 | 2.152 | 2.257 |
Fun | #130 | 2.098 | 2.200 |
Graphics | #132 | 2.193 | 2.300 |
Originality | #139 | 2.098 | 2.200 |
Audio | #139 | 1.240 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
Climb the tower while fighting monsters and looting.
How does your game tie into the theme?
You climb a dungeon tower.
Source(s)
N/A
Discord Username(s)
stormringgames
Participation Level (GWJ Only)
6
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Comments
unique core concept and satisfying dungeon-crawling (climbing?) experience! sad it wasn't longer honestly lol. the inventory system is solid, but as mentioned already, feedback when finding items and showing collected gear on the character would improve clarity. consider adding health bars over enemies and for the player, maybe a stamina bar as well. overall, a strong prototype, i could see myself playing this once it's finished. i like the pixel art too, the jelly enemies are very cute. well done!
I'm happy to see the main mechanic I worked on (the inventory) is pleasant to the others. I'll do my best to add what you said, especially the loot feedback and health bars. Glad you liked the slimes, and thank you for playing !
Honestly my initial impression was confusion. I thought when I opened the chest they were all empty and I had no way to get past a ladder/kill an enemy. I think this could be improved a lot by giving feedback to the player when loot was found and or open the inventory for them when they find something. I had to re-read through your description and remember to open my inventory to realize I had been picking something up the whole time.
Something else I always love with item collection games is seeing them on the player as you move around the world. Could be a fun addition to yours. I think the hammer didn't show up when attacking?
We also made an item collecting game if you want to give it a playthrough :)
Thank you for your feedback, showing loot feedback and making an in game tutorial will be in the next prototype to be sure players have a good understanding of how to play. I like showing items on the player too, I couldn't do it for the jam but I'll include it later in development. Anyway thank you for playing and I'll be sure to try your game :)
I didn’t catch it at first glance, but really appreciated you included what the items did. And curious how you randomly generated the dungeons. I think your idea could definitely be expanded upon.
The generation of dungeons in this game is not really good because it is too rigid/ doesn't allow unexpected or cool dungeons but I can still tell you roughly how it's done. Basically I make an array of array of character like "G" or "W" to represent the tiles (ground and wall here). Later on it's used to place tiles on the map that are simply sprites. Now to place characters in the array it's simply a long method with rules one by one: On the last line, place a grass ground. Then for the line above ground, choose a start for the hall (every hall measure 6 tiles so start from position 1 to mapMaxX-6) then place walls (behind) for the position and the 6 next, and blocking walls above and below and left and right. Then repeat it every two y and place ladders at every hall not on ground (Y < Max-1) with choosing a random position in the hall and if there is a hall 2 tiles below replace the two tiles by ladders. For the enemies and chest it's simpler, I just take random position 50 times and if it's a hall and it doesn't block the dungeon I place them (after generating and placing the whole map). Well here you are, it's pretty complicated and I'm sure there are better way to do but it worked fine for the jam. If you have further questions or want the code feel free to ask, and thank you I'll do my best to make it a cool game !
I loved the core concept of this! It's a very satisfying dungeon crawling (or climbing, rather) experience. The inventory system is fantastic, and it's a great dopamine rush to check treasure chests for new loot.
My only minor gripe was that it was possible to load into a map where enemies blocked all early chests so there was no way to find a weapon to proceed. I also thought that combining the buttons to open a chest and view the inventory could help to streamline things a bit.
But other than that, I still had fun with this prototype!
Thank you for your feedback, I'm glad you like it ! I'll see if I can combine inputs better for the next prototype
Neat prototype. Really gives me old-school computer RPG games, or maybe something like Chip's Challenge
Thank you, I reallly like this style in games !
Really good work on the inventory system! The rest of the game is a bit lacking since it’s a prototype, but it’s a fun idea to build on.
Thank you very much !
Good start for a game, you said it's a prototype.
Maybe you can add hp-bars over the enemies, was a bit hard to see the text in the left bottom corner^^
I don't think I got hit 1 time... or I just not looked at my hp.
Nice inventory system!
Thank you, I'll be sure to improve the UI to make it easier to read. You're right about the enemies, I added them at the end and couldn't do much so they can't move or attack yet. Thank you for playing !