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Tower Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #99 | 2.714 | 3.000 |
Controls | #101 | 2.412 | 2.667 |
Accessibility | #106 | 2.111 | 2.333 |
Overall | #127 | 2.197 | 2.429 |
Audio | #127 | 1.809 | 2.000 |
Fun | #128 | 2.111 | 2.333 |
Theme | #129 | 2.412 | 2.667 |
Graphics | #147 | 1.809 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Wildcard (wilhelm scream), fun facts, and teleportation/fast travel
Game Description
Conquor the hearts of the towers!
How does your game tie into the theme?
Tower theme with lore built in around living towers and warfare
Source(s)
https://github.com/WoodShedGamesOfficial/GWJ_73/tree/main
Discord Username(s)
chrispportalpony, the_queef_of_england, dutt1ez, saaeb
Participation Level (GWJ Only)
5 >
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Comments
Launched 100 troops at once - GG
one remark: the option dialog was broken. could not adjust any volume setting.
Oh and the drawing perspective was sometimes.... confusing. Did you consider isometric? I think it would have been a good fit for that game
when i ran it from a .exe the spawn count got a lot higher with better stability! im gonna play with that in the future
Oh with GG i meant that I overran the opponent giving them 0 chance. The game did not crash, everyhing worked fine at fullscreen web
There's a lot of content here which is super cool given the time limit! I enjoyed the core loop — fighting and grinding out coins and then mass spamming troops to overwhelm the other tower.
I think the tutorial could have focused more on how to spawn the troops themselves. I completed the tutorial without using them. When I clicked the green circle, they never spawned so I just moved on to the next area. The tutorial says LMB or Space to interact, but I could only get them to spawn using Space. Luckily I figured that out during the first stage and it was a lot of fun from there!
Only other issue was the lag spikes, but I imagine that's just from having to instantiate a bunch of new units at once. All in all, a cool project!
I choose to start with the tutorial, but still couldn't figure out how to place towers. It might be nice if that was made more apparent in the tutorial stage. I also think I hit either a bug, or a serious lag when I went out to face the enemies, the whole game was frozen for probably a good 10 seconds. I like the idea of playing along with your troops to defend a tower but would have enjoy this more with clearer explanations of how to do things.
I admit I got a little lost on what exactly to do for a while, but it looks like a very solid base for a fun tower defence game! Well done!
thank you!
i really like the top-down, scroll-to-zoom mechanics.
thank you! i was origionally going to have day and night levels too but i honestly just forgot to make the final level dark....
very cool concept, appreciate the hand drawn environment, wish there was a little variety for troops and enemies, as well as sfx, but overall solid game! great work guys
thank you this is the first "working" sub I think I've done so far, I'm debating on flushing it out and re-releasing it, im glad you liked it!