Even though you didn't get all you wanted in the jam, I really appreciated having the costs on the game page. Brief though it was, I enjoyed, nice work!
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Darkness Falls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #88 | 2.727 | 2.727 |
Controls | #89 | 2.818 | 2.818 |
Audio | #103 | 2.455 | 2.455 |
Originality | #114 | 2.818 | 2.818 |
Theme | #118 | 2.818 | 2.818 |
Overall | #119 | 2.584 | 2.584 |
Graphics | #127 | 2.545 | 2.545 |
Accessibilty | #136 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N/A
Game Description
Build towers during day, to prepare for an attack the coming night!
How does your game tie into the theme?
I used a day/night cycle to differentiate between two game modes: building during day, and a battle phase during night.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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