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LavaKushaYaatra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #121 | 2.946 | 3.857 |
Fun | #128 | 2.400 | 3.143 |
Audio | #150 | 2.073 | 2.714 |
Originality | #154 | 2.291 | 3.000 |
Overall | #155 | 2.213 | 2.898 |
Graphics | #156 | 2.291 | 3.000 |
Controls | #170 | 1.746 | 2.286 |
Accessibility | #170 | 1.746 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
1
Game Description
A game inspired by Indonesian "Wayang" folklore
How does your game tie into the theme?
Because its inspired by Indonesian folklore called Wayang
Source(s)
no
Discord Username(s)
faizr_
Participation Level (GWJ Only)
0
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Comments
I like the game concept right off the bat. I control as an Indonesian woman and an another character who becomes more useful in the later levels that increase in difficulty and calculated approach as to how to get to the next level without falling or hitting any obstacles and enemies. My only problem is that whenever I go to the up arrow to penetrate through the wall, I don't see anything and that's where I fail the level. I'm sure that this game has the potential to be special and with more attention to detail, this will be the best adventure-platformer in this jam. The submission is still very solid, regardless!
This was enjoyable. I like the characters being puppets. The controls felt too floaty/or fast. I didn't feel like I had control over my jump and land as I would expect. I got stuck on the level with the moving platform and multiple walled enemies. Kept sliding everywhere. At one point I think the scale of the characters got stuck too where I was very thin.
This was fun! I got stuck on the level with the moving platform and multiple walled enemies, though... no idea how I'm going to pull that off