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A jam submission

Life CanvasView game page

Experimental game about escaping the shackles of mortality.
Submitted by dotiocat — 2 hours, 3 minutes before the deadline
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Life Canvas's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#124.1584.714
Originality#273.7804.286
Theme#323.7804.286
Controls#393.2763.714
Overall#413.3303.776
Audio#553.1503.571
Accessibility#562.8983.286
Fun#1122.2682.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.2.1.stable.official.b09f793f5

Wildcards Used
None, at least not explicitly

Game Description
A short experimental game about escaping mortality through 'ultimate' art, keeping care of a group of cultists and feeding them. Catching them when they try to escape the camp.

How does your game tie into the theme?
The cultists, characters the player interacts with, attempt to escape the camp they are in after seeing what happens to their friend. Other than that the game ties into the theme through the idea of escaping mortality through becoming a work of art, in turn being immortalized.

Source(s)
The game is not open source. If it is a requirement I can look into doing so as currently I do not know how to do that.

Discord Username(s)
neocathero

Participation Level (GWJ Only)
This is my first time.

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Comments

Submitted

Loved it. Great graphics. A hint of philosophy, but not overbearing or preachy.

Some of these type of ambient games have a tendency to make the player feel like their time was wasted, but you avoided that with nice payoffs spaced at appropriate intervals.

Well done.

Submitted

This is a funny submission but I like it. Maybe some feedback that a cultist has been fed would be nice. Also, a count of how many escaped. Maybe even a warning that a cultist is escaping. Just some ideas to improve the game. Good job!

Developer

Thank you, and thank you for the feedback. I will say that there (should be, at least I did add one) is a warning message that pops up on screen when one of them attempts to run away, but they only attempt to do so when they are not on the screen, and only after the first phase of the game is over (after one of the cultists goes through their 'transformation', after eating enough fruit)

Submitted

Very interesting game. The art style was wonderful, but I wasn't sure what to do other than feed them and move them around. :) Either way it was interesting and congratulations on you first GWJ! :)

Developer

Thank you! Other than feeding the cultists, when one of them eats enough fruit (3) they will push the game forward by asking you for your blessing (clicking them a few times), and after that you get bits of story after each cultist goes through this. But mechanically speaking other than feeding and moving them around, and occasionally grabbing them for when they attempt to run there is not much more.

Submitted

Nice artwork and simple and effective animations, great job, thanks for the game!

Developer

Thank you for the kind words!

Submitted (1 edit)

Yes please. More crazy experimental games please.

Unfortunately, three of my cultists became art right on top of each other, so I didn't feel I could properly admire their beauty. If you're doing anymore work on this, making it so that they didn't walk on top of each other when they become art would be cool.

But I'm mostly nitpicking because it's pretty hard to give feedback on something so intentionally experimental. Awesome little game with awesome art and cool themes.

Developer(+1)

Thank you very much for the kind words. The cultists stacking up onto each other was an oversight on my part that I'll keep in mind for the future!