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Sun Save Us's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #14 | 4.100 | 4.100 |
Theme | #29 | 3.800 | 3.800 |
Accessibility | #46 | 3.000 | 3.000 |
Fun | #48 | 3.200 | 3.200 |
Controls | #71 | 2.900 | 2.900 |
Overall | #75 | 3.029 | 3.029 |
Graphics | #116 | 2.700 | 2.700 |
Audio | #136 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Here Comes the Sun
Game Description
You are The Sun and you Save Us
How does your game tie into the theme?
The levels are completed when all the humans escape
Source(s)
No
Discord Username(s)
engine_chaos_25762, ross1116
Participation Level (GWJ Only)
0
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Comments
I like this idea! The solutions for level’s 3 and 4 seemed like they were the same to me, but maybe I just couldn’t figure out a simpler solution for level 3. Level 6 I think I figured out but it seemed odd that the character moved to the side for seemingly no reason. It might just be that the path finding is affected by the beam closing, but that’s such a sort window, it doesn’t really seem like a reasonable expectation. I think that kind of mechanic would work better if they were more obviously sliding doors that took a bit more time, but maybe had more space between them or something like that.
The last couple levels seemed like the time-window you had was super short, which was made them kind of frustrating and I didn’t do the last one. I was doing this on my laptop trackpad, so that’s a bit of a factor, I suppose, but still seemed like way to short of a time window for a puzzle.
This is definitely a neat direction that would be worth exploring more, though. Overall I think this is a pretty solid initial exploration of the idea. Nice job!
Cool concept! The game feels a bit difficult but I feel like it's deserved, also the title screen is so cool! I would be interested in knowing how you achieved it :)
Thank you very much for the review!
For the title screen, I got the mouse position x and normalised the values (0 - 255) to modulate the colour of the background and the sun.
As for the parallax layers, I just changed the motion offset x for the grass layers based on the mouse position x.
Nice idea, also the title screen is cool, took me some time to figure out the solutions!
Thanks! I tried to make the puzzles have distinctive solving paths.
I like the idea about pass on your energy to others in order for a greater target.
Title screen was so cool, but how to play the game?
Last page update has controls info!