This is a typer game. Complete the typing tasks to hack the security system and overload it to shut it down.
I got stuck on a 6-key-hold problem. There is a limitation on many keyboards in which the keyboard cannot process too many inputs simultaneously, and it seems that my keyboard also hits this limit before 6. I did get through one 6-key-hold problem, so I can tell you that this is not a limitation of the game you made, but a common hardware limitation.
An unfortunate result to an otherwise well presented entry. The lessons learned here will go a long way to shape your development as a game dev.
Play game
[UNFINISHED] TypeHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #82 | 3.021 | 3.700 |
Fun | #98 | 2.368 | 2.900 |
Overall | #112 | 2.345 | 2.871 |
Controls | #112 | 2.368 | 2.900 |
Audio | #118 | 2.041 | 2.500 |
Theme | #123 | 2.286 | 2.800 |
Accessibility | #124 | 2.041 | 2.500 |
Graphics | #127 | 2.286 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.2.1
Wildcards Used
N/A
Game Description
[UNFINISHED] A typing game about pilfering art!
How does your game tie into the theme?
You "overload" the surveillance system so your heistmates can steal without detection
Source(s)
https://github.com/OllieOA/typeheist
Discord Username(s)
Ollieboy
Participation Level (GWJ Only)
8
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