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A jam submission

Rune in the darkView game page

Match game with illumination gimmick
Submitted by heritonaru (@heritonaru) — 1 hour, 47 minutes before the deadline
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Rune in the dark's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#53.8573.857
Theme#184.1434.143
Graphics#283.6433.643
Fun#353.1433.143
Overall#413.1733.173
Originality#473.4293.429
Accessibility#522.6432.643
Audio#1051.3571.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.1.3.stable.official [f06b6836a]

Wildcards Used
N/A

Game Description
a simple matching pairs game with illumination gimmick

How does your game tie into the theme?
tiles light up neighbor tiles

Source(s)
N/A

Discord Username(s)
keychera

Participation Level (GWJ Only)
0

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Comments

Submitted

The twist behind this is pretty interesting. It's very simple, but does what it sets out to do very well.

Submitted

Beautiful little memory game. A bigger scale project with more levels based on this "light and memory" core mechanic could be very interesting. Good job.

Submitted(+1)

Very cool, I like it a lot! Lighting up the nearby tiles is a really interesting twist on the match pair game. Good job, I'm glad you didn't give up!

Developer

thank you and thanks for playing!

Submitted(+1)

Nice simple game, I like that when you fail a match both of your last selected tiles play the partcle effect and turn off. Good job!

Developer

thank you! glad you liked it!

Submitted(+1)

I like how it become more iluminated when you got more match! really nice!

Developer

Thank you! I'm glad you liked it!

(+1)

A simple demonstration of what you could master as a beginner in Godot. The light cleverly reveals the things you're trying to match, as opposed to trying to remember where things are when you make a mistake.

Keep on learning, brother, and come back in January!

Developer

Thank you very much! I truly learned a lot in this jam, especially learning how to lay out my own process of developing game as a whole.

Submitted(+1)

Visually this looks great, and I love how you implemented the theme - although it could make things a bit too easy? It's a neat idea though, can definitely be expanded. Like others here said, glad you didn't give up!

Developer(+1)

Thank you!

it's true that as more tiles light up, it gets easier. there were some game design idea that I thought a bit to spice things up (like only limit a certain number of tiles that light up or scoring that rewards correct match with dark tiles) but I didn't manage to polish around it and just went to implement the most basic ideas first with the time remaining in the jam

Submitted(+1)

Neat idea and well executed! Sad there aren't more levels because I could see myself play this. Glad you didn't give up!

Developer

Thank you!
I just had no time because I was too preoccupied with how it looks at the beginning😔

but after the voting period ends, at least I want to add board with more tiles, I unexpectedly have more fun myself playing this 😁

Submitted(+1)

I'm glad you didn't give up!!!

Developer

Thanks for playing!

truly the biggest enemy is sometimes