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Collect-a-Lot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #11 | 3.500 | 3.500 |
Accessibility | #21 | 2.929 | 2.929 |
Originality | #37 | 3.071 | 3.071 |
Audio | #43 | 2.643 | 2.643 |
Overall | #43 | 2.837 | 2.837 |
Fun | #48 | 2.643 | 2.643 |
Graphics | #49 | 2.857 | 2.857 |
Theme | #67 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0
Wildcards Used
textless
Game Description
Collect items to get to the treasure.
How does your game tie into the theme?
The items spawn randomly on shrines.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Really nice ambient puzzle, with a bit of randomness: great job! :D
The assets and the music were really nice and coherent, and the controls felt good. The gameplay works especially in the phase of discovering what items can do, that's probably the part I liked the most. :) For this, if I may suggest, you could slightly redesign the level to guide the player a bit more, and make the discovery more rare in time. But of course, that's just my experience, your game already works! Congrats! :)
i might’ve gotten stuck… cool little game, it was a little confusing what some of the items were for though. still, good job!
Thanks! You're right, it's possible to softlock in some places. That is mainly due to the level design in combination with the random nature of the item spawns. I cobbled the map together in the last few minutes, what resulted in this door not having a hole in the wall. :P
A very pleasant and not difficult game! There is not enough restart capability, I often got into dead ends on the map :)
Fun game. Found all the treasure
Cute game. Liked learning what each of the items did. :)
Nice little game, I didn't really understand what I was doing for a bit but i eventually got it .