I liked the music and the spinning of the cubes a lot, they looked relly smooth and nice. However it is a little bit frustrating to get killed by the blocks since they move quite fast and dont have any visual differences compared to the normal cube. The ghosts were a bit hard to judge the distance to too.
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Indiana Jerry: Catacombs of Dread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 3.795 | 4.077 |
Graphics | #33 | 3.437 | 3.692 |
Accessibility | #34 | 2.936 | 3.154 |
Originality | #42 | 3.223 | 3.462 |
Overall | #42 | 3.018 | 3.242 |
Fun | #43 | 2.864 | 3.077 |
Audio | #57 | 2.578 | 2.769 |
Controls | #63 | 2.292 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
Indiana Jerry discovered some wicked cool catacombs, but they keep getting turned around. They think you, a giant floating head in the sky, will have the perfect perspective to help navigate the underground maze.
How does your game tie into the theme?
The game is an adventure into underground mazes (catacombs)
Source(s)
N/A
Discord Username
codingKook#0679
Participation Level (GWJ Only)
3
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