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A jam submission

The Boy Who Leapt Through TimeView game page

A time changing platformer!
Submitted by Nothing (@NothingSuddenly) — 1 hour, 58 minutes before the deadline
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The Boy Who Leapt Through Time's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#43.3083.308
Controls#153.3083.308
Fun#153.3083.308
Overall#183.2533.253
Graphics#203.5383.538
Audio#233.0773.077
Originality#243.3853.385
Theme#422.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
Time Dilation and Forbidden Palace

Game Description
A Time Changing Platformer!

Source

Maybe

Discord Username
Nothing#3367 Argyulo#3803 craig#5274

Participation Level (GWJ Only)
1st time team

Participation Level across all Jams
4th time

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Comments

Submitted(+2)

I like the time-twist with alternating platforms altough it was a bit hard to jump to the right spot. Maybe it would be a bit easier if the player could always see the outlines or a black-white version of the disabled platform? It would be still hard to alternate to the right time ;)

Keep alternating!

Submitted(+2)

Firstly to say I sat on the main menu for a few minutes to check out that groove. Great work by Giuliano! And the gameplay theme is great too.
The controls were tight, and you made everything mappable and adjustable in the options so you get major accessability points here!
I liked how on more difficult sections you have to either move your eyes to no longer be looking at the boy, or you have to time jumps in place in order to find the next platform.
I love 'leaps of faith' the way you've used them - leaping to where there is no safety and then making the platform appear. You also used gravity on one puzzle, to fall straight down. Nice!
Overall one of my favourite submissions in this jam! Great work!

Submitted(+2)

The background cloud thingy with the lighting looks really good.

At the start I had some problems at the beginning where I wasn't sure if some elements were in the foreground or background, like the saws and metal grating. I think it'd be good to have some parallax on those so you can tell easily that you can't interact with it. Also parallax looks cool.

Submitted(+1)

This was a fun game to play through! I liked switching back and forth between the two states and timing my jumps! The art looks awesome, too! The music was also good, though I don't know that it fits completely with the game. I also found the jump had a bit more delay than, say, moving to each side. The levels were a nice challenge that wasn't too much, but there were a couple jumps that are a bit too hard compared to the rest of the level. Switching back and forth was fun, but sometimes I didn't know where the next jump was because I was only focusing on the jump I was on right then, especially on the levels where you lose control of that ability, which I thought was odd since the game is based around that mechanic. I loved the transition in the last "level" when the camera zooms out to the main menu backdrop! 

I had a lot of fun playing this, using the ability and timing my jumps!

Submitted(+1)

I like the idea!

I did get quite frustrated with the controls, maybe the change between states could be a bit more streamlined , hard to explain... 

Submitted(+1)

Very nice! I like the pace, but it gets a bit frustrating when the platforms move by themselves and you don't know where the next one is gonna be. Maybe some really quick effect to indicate where they will appear to give the player time to react?

Otherwise I really like it, the controls are smooth and the artstyle coherent. :)

(+1)

This seems interesting enough but I can't make it past the last jump on level three D: