Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Body BuilderView game page

Keep your organs alive!
Submitted by MathijsKeunen — 1 day, 3 hours before the deadline
Add to collection

Play game

Body Builder's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#114.1884.188
Theme#154.2504.250
Overall#453.2923.292
Fun#532.9382.938
Controls#573.0633.063
Graphics#593.0003.000
Audio#742.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
Keep your organs alive!

Source
https://github.com/MathijsKeunen/Body-Builder

Discord Username
MathijsKeunen

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Pretty cool concept, i like the fact that you let the player litteraly draw their own path for veins.

I feel that it can be a bit tedious having to completely cut and redraw every time you have to get rif of viruses, this could be a bit more fun if you had maybe a way of battling them instead of cutting/redrawing the veins each time, and their spawnrate is a bit hectic too.

Other than that i really enjoyed it, the strategy that you can pull when connecting from the heart and having to manage having both colors connected at all times is pretty engaging and fun.

Good job :)

Submitted(+1)

Unique idea, clever controls. It was quite fun to draw the blood vessels, but found it impossible to save the organs when the viruses spawned too close! :D Did you do the art too? Congrats on your submission!

Developer(+1)

I'm glad you liked it. Art is self made too. I was thinking about implementing something that prevents viruses from spawning too close to the organs but I didn't get to it eventually.

Submitted(+1)

Understandable - I never get to finish my to-do list either! Awesome job :)

Submitted(+1)

This is pretty fun trying to manage the veins. What would make it better is if the viruses moved at a constant pace instead of snapping into it's next spot.