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HearthBeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #46 | 3.122 | 3.250 |
Graphics | #66 | 2.882 | 3.000 |
Controls | #67 | 2.802 | 2.917 |
Theme | #70 | 2.642 | 2.750 |
Overall | #77 | 2.575 | 2.681 |
Audio | #80 | 1.761 | 1.833 |
Originality | #83 | 2.242 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
A Top Down Puzzle Game Where You Play As A Heart
Source
UNSURE
Discord Username
N/A
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Comments
My main feedback is that push and move should be the same input. Also assuming it was a bug, but I solved level 3 without the key?
Ya i wanted to have them the same key but i was running into some unexpected errors so i just made them different buttons.
And ya if you picked up the key and died the has_key variable never reset (sadly i realized this after submitting my game)
thx for the feedback :D
Cool spin on a classic. I wasn't able to figure out 2 and 3. 2 seems impossible, 3 had me stumped but I feel like i just need to try it a 100 more times and I might have figured it out. But I think the key variable needs to be reset. After failing to make it to the door 100 times, I went to the door with out grabbing the key and it opened. Also noticed the problem with failed pushes. Seems you reading Input.is_action_pressed - i think for this everything should be is_action_just_pressed. Then you will only get one event per press instead of a continuous stream of events. But overall you got me inspired. I've been meaning to make a sokoban type of game. (Adventure of lolo is my ish)
thx for the feedback i wasnt aware of the bug with the key but it should be an easy fix and i am happy to have inspired you to make a game
Plus all levels are passable (i think) :D
Cool puzzles, the last one had me stumped for a bit until I realized what I was doing wrong. Keep up the good work :)
thx for the feedback :D
Nice puzzles, love me some Sokoban. :)
If you are interested in continuing working on it I recommend learning Command pattern (https://gameprogrammingpatterns.com/command.html). It will allow you to undo your actions, which is often seen in this type of games.
There is an issue with pushing when you tried to push block that you could not - if you hold the button you will start to lose moves very fast. I suppose you could use it as a quick restart option. But restart button would be nice too :D
thx for the feedback i would have loved to have added some of those features but i eventually ran out of time i may go back and polish the game some time but i am currently working on a dream game so probably no time soon.
I will check out the link you sent me for sure
Plus loved your game :D