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Escape The Supervillain's Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #39 | 3.508 | 4.000 |
Audio | #69 | 2.456 | 2.800 |
Controls | #71 | 2.719 | 3.100 |
Theme | #74 | 2.543 | 2.900 |
Overall | #76 | 2.617 | 2.983 |
Fun | #78 | 2.280 | 2.600 |
Originality | #84 | 2.193 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Use your trusty pistol to shoot down the mad scientist's turrets and escape their lair!
Source
unsure
Discord Username
blaise rascal, aprzn123, Lelu, SkullBambino, Tyo_drak, sophiee
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Comments
Like the tab mechanic to scan rooms. Main points of feedback are an indicator for when I could use abilities and maybe make the bullets a little bigger or colored to contrast more with the background so they are more visible? Also, the character was sliding all over the place, definitely needs some tweaking if precise movement/jumps are desired.
I'm not sure if I got to the end or not, but on 2nd level I could not find any way forward after falling down. I think I saw some more level above, but couldn't get there.
Pixel art looks great, paralax background is nice, but maybe a bit too bright - takes too much attention.
Platformer controllers are very difficult to get right and require a lot of tweaking. Friction is a bit too high for making precise movements when dodging and jumping on narrow floor.
I like the mechanic of needing to put yourself in danger to increase adrenaline, some indicator when skill becomes available to be used would be nice.
You experienced all of the game that there is. Thanks for the comments and tips
Fun platforming mechanics, obviously very short and could use more content, maybe an ammo limit. I wasn't sure how high heart rate needed to be to be able to dash etc. Would be good to see this further developed, more levels, maybe a story :)