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Poisonformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 2.475 | 2.625 |
Audio | #12 | 1.414 | 1.500 |
Gameplay (The mechanics and rules of the game) | #14 | 2.003 | 2.125 |
Originality | #15 | 1.650 | 1.750 |
Overall | #15 | 1.838 | 1.950 |
Design (This refers to the space where mechanics take place) | #16 | 1.650 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1
Game description
A platformer where you must pick the debuff that makes the level easiest to play.
Controls
Arrow keys to move, space to jump. Select the debuff from the icons in the top left corner.
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Comments
Never played a game as a kite before, liked the felling, The movement are kinda unresponsive, and you can jump to infinity, wich maked the levels kinda too easy... (probally needs a quick fix). Do you used a rigidBody or a kinematicBody? anyway, good job!
Rigidbody. How do you jump to infinity?
Not to Infinity, but I can do multiple jumps on the air, don't know if thats intended, but made the platforms challenges irrelevant...
I love that the guy is a polygon!!
But overall the game feels a bit "floaty". I think you can fix it by fiddling with your settings a bit and getting is just right, a platformer especially needs to feel tight when you're playing it.
I didn't feel that big of a difference between the debuffs to be honest!
I think if you spent a little longer on this title you could really improve the feel of the game.