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A jam submission

Temple Jump - Prepare to Fall EditionView game page

Difficult Pixel Platformer
Submitted by Vlakoosh (@vlakoosh) — 2 days, 1 hour before the deadline
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Play jump!

Temple Jump - Prepare to Fall Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#103.8753.875
Audio#103.3753.375
Fun#163.2503.250
Controls#173.1883.188
Overall#203.0313.031
Originality#302.0632.063
Theme#302.4382.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.1

Source
yes

Game Description
it's a platformer lol

Discord Username
Vlakoosh#0948

Participation Level
this is my first GWJ

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Comments

(+1)

I was trying to view my dashboard from a wrong account lol.

Submitted(+2)

I really wish I could use a controller. I'm not good at platformers using a keyboard, so I didn't get very far.   Shooting fireballs was pretty satisfying though.

Feels like a pretty solid platformer though. Difficult, but I was able to slowly push through the first couple levels. 

I'd definitely try it out in the future if you add a controller option. Good entry .

(1 edit) (+1)

I will add controller support and coop later on

Developer

approved

Submitted(+1)

Generally difficult, Souls-like games aren't really my thing but I'll take a shot at reviewing this.

I kinda get where you're going with the whole "discovering ruins" take on the theme, but it would have been good to put a little something in the game to explain it.  Even just a little text at the start would have gone a long way.   Theme -- 2/5

I actually enjoyed playing, despite it not being my usual type of game.  Only a couple of my deaths felt "cheap", and the levels felt challenging but relatively fair.  Fun -- 4/5

The controls seemed fine to me, although I think it was odd that holding the jump button made the character jump every time he hit the floor.  Also the player seemed to stick to the ceiling sometimes?  Controls -- 4/5

The graphics looked pretty good.  A little on the minimalist side, but not in a bad way at all.  I did notice the platforms seemed to clip behind some bits of wall and in front of others, but that's a very minor gripe.  Graphics -- 5/5

The music and background sounds were really nice, but I thought it was sad that the music only played in levels 3 and 4, then went back to the sounds for 5.  Additionally it would have been good to throw a little variety into the music for each level.  Not a whole new track, but something like adding some reverb on one level, using a low pass filter on another, etc.  Finally a sound effect for the player dying (and maybe reviving too) would have been good.  Audio -- 3/5

I didn't really notice anything in this game that felt new or original.   Originality -- 1/5

Developer

Thank you for your feedback. It is a jam game so I didn't really have time to finish a lot of things. I could not finish the whole soundtrack so it feels kinda empty. I'm currently reworking the controls to be smoother and faster and the "sticking to the ceiling" was supposed to be a mechanic which would act as something like a "zipline." I will release the whole updated game in August. I am also working on a backstory, new improved sound effects, new level elements, improved level design, and difficulties/intensity of gameplay.

(+2)

Loved the background sound.

Developer(+1)

Thank you! It took me some time to make.

This is my only my point of view on the game:

Theme: The gameplay is pretty straight forward and even if there is some other paths to take it doesn't give me that feeling of discovering. Honestly, this would benefit from more pathways and dead ends or paths to treasures. 3 stars.

Fun: This was a blast to play and despite not being frustrating, as intended, it was nice. 5 stars.

Controls: They are  good, just walking needs more polishing, needs to reach that point where you walk and not feel like a slug. However shooting is completely broken, no matter how much or how long you shoot enemies, they don't die. Yet they can still kill you. 3 stars.

Graphics: They were pretty good, I liked the chibi style of the artist and can't say anything bad about it. 5 stars.

Audio: It was pretty nice and the soundtrack was on spot. I wouldn't down it for anything except the SFX which still need lot of work. The shooting sound is awful to hear and the other things just don't exist. Like no enemy sfx, no move sfx... 3 stars

Originality: This was just a platformer with some tight jumps so I saw nothing really new here. 1 star.

Developer

Thank you for your feedback. I originally wanted to add more features and the levels were supossed to have more different pathways, dead ends and secrets. I will work on all of the aspects that you rated 3 stars or lower. I will hopefully have a full release of the game in the beginning of april. : )

Submitted(+1)

The gameplay reminded me of Celeste, which is never a bad thing! The jumping is a little floaty, though, and it would be nice if the camera stayed within the level bounds so you had a better view of where you were going, but I think that's only really a factor at the very first environment. On the whole, it's fun, and well presented.

Developer

Thank you for the feedback. I am curently working on remaking the controls and adding more levels, features, and a nice soundtrack. I'm glad you enjoyed the game! : )