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Disciple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.000 | 4.000 |
Originality | #7 | 4.000 | 4.000 |
Overall | #12 | 3.385 | 3.385 |
Audio | #15 | 3.231 | 3.231 |
Controls | #20 | 3.000 | 3.000 |
Graphics | #21 | 3.385 | 3.385 |
Fun | #27 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This graphics, original gameplay, leading story - nice!
I would mention one doubt: the explanation text for the spells and how to use theme are too long to read them during the game. What about introducing any new technique before every new day?
Anyways, I enjoyed playing it - feel free too watch:
yea that's a good idea! thank you
Really interesting and original idea. I couldn't seem to get the E ability to work. Also, I wasn't sure if the game was still 'running' when offered the choices. Seemed like it since I would get the text popup and after closing it, it seemed like a ton more blobs showed up.
Pretty challenging but neat to play. Oh, and was it intentional that the Q ability could sometimes target multiple blobs if they were on top of each other? I tried exploiting that and seemed to work sometimes.
thank you for playing! Oh that's interesting; E always worked for me - I wonder what's up with it. Yes; the game playing in the background of the dialogue is intentional, the aim is to create a tension between thinking about your long-term life and dealing with your short-term priorities! And I did know about that exploit, but wasn't sure how easy it would be to fix. I decided to leave it asis.I
I think I did want to make it challenging to reflect the fact that in real life you're bound to make mistakes and that it'll have consequences for others, but if given more time I'd try and make it a bit more fun
very cute design and gameplay but sometime there is too much to do. great job
I loved the gameplay and the medival art style, but I found the moral/decision making part of it a bit off-putting, it just breaks the flow of the game because the two things are by nature differently paced so they don't really mix well imo. Like I'm busy healing and then this guy comes up and keeps talking to me, and I'm supposed to read what he says and then make a decision, it just breaks the flow. Everything besides this is nice, congrats!
thank you! The fact you found it jarring to play was intended - I was aiming to recreate a situation where you're in a high-pressure situation but at the same time need to make moral decisions about your life and future - they seem like annoying distractions at the time, but in fact they're very important. But I think there's some work to do in making that obvious to players; or making it an enjoyable experience despite that intentionally jarring element