Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Godot 3 Vulkan Compute AddonView project page

Run Vulkan Compute shaders in Godot *3*!
Submitted by rancidbacon (@rancidbacon) — 4 minutes, 46 seconds before the deadline
Add to collection

Play tool

Godot 3 Vulkan Compute Addon's page


CriteriaRankScore*Raw Score

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub or Gitlab repo

Leave a comment

Log in with to leave a comment.



Congrats for submitting even if you didn’t make everything you wanted. This is really interesting and probably way beyond my skill level! I’m missing compute shaders so seeing your attempt is quite interesting.



This would be very useful, especially if it could read/write OpenGL texture memory on the GPU (without CPU round trip).

I have at least one project I could not easily do in Godot because it lacks compute shader support.


This is a very ambitious project! Even though you didn't get as far as you wanted, it's still impressive work for such a short period of time :-)

BTW, the GitLab repo appears to be empty? Did you forget a 'git push'?