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A jam submission

Export On Save addon for GodotView project page

Automatically exports your project every time you save!
Submitted by David Snopek (@snopekgames) — 2 days, 13 hours before the deadline
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Export On Save addon for Godot's itch.io page

Results

CriteriaRankScore*Raw Score
LOVE#473.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub or Gitlab repo
https://gitlab.com/snopek-games/godot-export-on-save-addon

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Comments

HostSubmitted

As you stated in other comments, it’s a niche idea but I see the use as I’m also working in VR. The thing for me, is that I save very often, so it would be very time consuming if it was exporting all the time.

Maybe you could have a different version, where you display a big warning that reminds the users that the project has to be exported since there has been some changes.

Good job and thanks for participating!

Submitted(+1)

Great idea!

I missed this the other day when developing HTML only features. It's nice to just refresh the browser where the dev tools are still open.

Developer

Thanks! Ah ha, that is another use-case for this niche little plugin - I may have to put that on the project page. :-)

Submitted

This sounds great for your use-case.  WebXR sounds really interesting.

Developer(+1)

Thanks! If you wanna learn a little more about WebXR, I did a presentation about it at GodotCon 2021:

Submitted

I'm not convinced about this one. My game takes 10 sec to export, I don't want to wait that long each time I save. And if i have to activate/desactivate the plugin, then there's no point having the plugin at all. I mean, the idea sound good but in practice, not really.

Developer(+2)

I understand that it's a niche use-case! It may turn out that I'm the only person on Earth that wants this functionality. :-)

However, as I explained below: my motivation for this plugin is developing WebXR apps, where you need to export in order to test, and I'm constantly forgetting to export after making my changes. :-) It's pretty annoying because I'll put on the VR headset, reload the page in the browser, then wonder why my changes aren't there only to realize I forgot to export again! So, I gotta take the headset off, export the project, then start all over again...

Submitted

I see I understand

Submitted

Hello man I don't think someone want to do this thing because an export means final build of that particular period and you can't just debug the game properly. I haven't tried it. So sorry if i misunderstood.

Developer (1 edit) (+1)

My motivation for this plugin is developing WebXR apps, where you do need to export in order to test, and I'm constantly forgetting to export. :-) It's pretty annoying because I'll put on the VR headset, reload the page in the browser, then wonder why my changes aren't there only to realize I forgot to export again! So, I gotta take the headset off, export the project, then start all over again.

I don't know if there's another use-case for this... Maybe if you're doing repeated tests on the release build and you're sick of the ~5 clicks it takes to export every time?

Anyway, I know I'm going to use it!

Submitted

Ohh, so that is the case. Then, I think it's a time saver plugin. Actually i never tried building WebXR apps. 

Pls check my plugin too.