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Die Trying's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #145 | 3.600 | 3.600 |
Theme | #214 | 3.400 | 3.400 |
Overall | #260 | 3.200 | 3.200 |
Aesthetics | #291 | 3.000 | 3.000 |
Feel | #354 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Rotating the players faces is required to progress through the level.
Third-party resources
Photoshop. Unity. Auto desk Maya. Mud box.
Contributors
Raphael Peel-fowler. Jeremy Bratetich
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Comments
Good start! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
I really enjoyed this concept because it's both unique and naturally arises from the real-world logic of dice (That is to say, rotating the die naturally changes the face-up number, as opposed to some entries where two unrelated concepts are merged into one). I only wish there was more to play!
Also, it took me way too long to figure out the pun in the title...
Quite enjoyed this, a very neat idea!
I initially assumed you had to have a higher face when you roll onto the pots, but the second level affirmed that you had to have a higher face when next to the pot.
The tall grass in level 3 is an interesting way of encouraging the player to try internalize and visualise how the dice will change faces as it rolls, though I will admit I mostly got through with a bit of trial and error.
I think there's a fair bit of puzzle potential here if you ever expand on the game, good job!