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the Ravine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #6 | 4.667 | 4.667 |
Aesthetics | #8 | 4.833 | 4.833 |
Overall | #12 | 4.500 | 4.500 |
Theme | #17 | 4.500 | 4.500 |
Innovation | #57 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
- when you move you also shoot
- when enemies die you score points, but they also turn into blue gems (points pickups)
- when wave of enemies is over enemies turn into health pickups
- when you pick up health you gain health points but if your health is at maximum you gain points
- when you lose health, you also lose points
strategy angle:
- you can go for high kill count just going after enemies or you can kill less but pickup more blue gems
- in time between waves of enemies you can go for gem pickups to get more points, or health pickups, you choose depending on your health status.
Third-party resources
game was created in Game Maker Studio 2.
sounds were created in Bfxr.exe.
Contributors
I'm the only contributor.
All code, graphics, ideas and sounds were created by me during this game jam.
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Comments
Wonderful graphics! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
The thing you control is bloody hideous. I love it! Bit of an exploit: shooting in both horizontal directions and drifting up and down seems like a bit of a flawless tactic.
Yeah, I know about expolits. But there's only so much you can do in one weekend. ;)
The aesthetics are incredible! This also fits in perfectly with the theme! GREAT JOB ( ̄︶ ̄)↗
Thanks! :D