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The tragedy of the situation is that while being one of the most valuable objects in Kaisar's posession, it got stolen in most peculiar circumstances. To the untrained eye it would seem that the Evaluation simply vanished from this layer, ceasing to exist in a split of a second. However, the smell of electricity left in the air after that occurence told another story.
the game saves by itself. However, since it's flash, it's kind of obsolete and new operating systems and browsera might block it's ability to save.
Check your local storage settings for flash allowance.
try opening it via browser (just drag the subnet.swf file to it). then set it to fullscreen (your browser) and you're set to go.
or wait until I port this all to the game maker, since flash is kind of obsolete by now...
iSubmachine was created in 2008, almost 10 years ago. And it was for iPhone 1 or 2...
It's completely unplayable and obsolete by now.
"Submachine: the engine" will be he second game to come out on steam. First one is not submachine, but the big game that I'm working on right now.
I'm not answering "walkthrough questions" out of principle.
I'm sure you can find a written walkthrough somewhere on the net if you don't want a youtube let's play, or you can join the submachine forum and get your answer directly there.
But I'm not solving nor spoiling my own game, oh no. :D
but did you find them all?
It's the main goal of this "game" - to explore the subnet.
No other particular task at hand. :D
besides - you sure you got all the clues? clues lead to about 95% of all locations. the rest is guessable by household 3-digit numbers, like 666 for example.