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Mateusz Skutnik

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or wait until it's all done in a better engine. ;)

the game saves by itself. However, since it's flash, it's kind of obsolete and new operating systems and browsera might block it's ability to save.

Check your local storage settings for flash allowance. 

try opening it via browser (just drag the subnet.swf file to it). then set it to fullscreen (your browser) and you're set to go.


or wait until I port this all to the game maker, since flash is kind of obsolete by now...

(Edited 1 time)

try redownloading again. And the using swf files (in your browser) instead of .app files. I know it's confusing, I can't wait till we ditch that flash version as well...

did you remove sub_loc folder? 

because it holds all the locations, without it you get blank (black) screen of death.

iSubmachine was created in 2008, almost 10 years ago. And it was for iPhone 1 or 2...

It's completely unplayable and obsolete by now.

"Submachine: the engine" will be he second game to come out on steam. First one is not submachine, but the big game that I'm working on right now.

those items don't have any use for now. they will surely be usable in future updates.

sub10 is the real end. But there will be more, just not murtaugh-related.

I'm not answering "walkthrough questions" out of principle. 

I'm sure you can find a written walkthrough somewhere on the net if you don't want a youtube let's play, or you can join the submachine forum and get your answer directly there.

But I'm not solving nor spoiling my own game, oh no. :D

(Edited 1 time)

but did you find them all?

It's the main goal of this "game" - to explore the subnet.

No other particular task at hand. :D


besides - you sure you got all the clues? clues lead to about 95% of all locations. the rest is guessable by household 3-digit numbers, like 666 for example.

:D

finally... :D

can you try again? Today I uploaded new version, hopefully fixed...

I think I finally was able to fix it.

Would appreciate if you'd download again and try it out.

yes.

and keep it in the same location as the previous one in order for the save file to work.

If only I was croatian... :D

no, that's not flash.

New version, hopefully fixed is uploaded. Please download again and let me know if it works.

New version, hopefully fixed is uploaded. Please download again and let me know if it works.

Move it from Downloads to Applications. 


https://mateuszskutnik.itch.io/10-gnomes-in-trstenik

Visit Trstenik, Croatia and find 10 gnomes hidden around the location.

 Find clickable areas, navigate through the locations and zoom into every nook and cranny to find those little bastards.

make sure the sub_loc folder is in the same location as the .exe. They both come in the same .zip.

(Edited 1 time)

Hold your horses, pal. New 10 Gnomes coming up next week!

me too, but, you know, next sub game isn't due until at least 2019......

(Edited 1 time)

Yeah, I know about expolits. But there's only so much you can do in one weekend. ;)

in 552 you need to activate that pedestal. with something.


in cat, you also have to activate the door with something.

not saying more because <spoilers> 

Thanks! :D

(Edited 1 time)

I'll look into this.

<looking>

Ok, I fixed it, thanks for bringing it up to my attention!

depends on complexity of locations.

So - hard to tell really...

this is tricky. List of changes is a spoiler for the game. :D

Not sure. But there are issues with Sierra and it's gatekeeper. I'm having trouble with that even when using game maker and creating signed and approved apps. :/

try opening main file swf in your browser.

black screen usualy indicates that sub_loc folder was moved away from the main file (it can't find a location to load).

Seems to me Sierra is still throwing hissy fits concerning security, preventing loading files.

thanks! :D


Who knows, maybe one day she'll return...

it's not functional right now.

And yes, all those things will be useful eventually.

There are three possible issues here.
First - the saves are bound to the game file. So if you moved the swf file to another folder, or changed it's name - the saves will reset. Quick fix to reverse this is just to move the file back to the original folder or change the file name to as it was when you first played the game.

If the above is not the case - there's the second issue - in order for the game to save - you need to have local storage enabled in your flash player. Remember, this is still a flash game that requires flash player to function properly. Quick fix is to right click on the game screen, then click on settings and enable local storage option.

Read more about local storage and learn how to fix it on this flash player help page.

If that also doesn't resolve your issue, here goes the third option: certain antivirus software can block the file, since it's an .exe (or .app) and allow it to run as an untrusted software. That can cause the savefiles not to be stored. Make sure the game you bought is on a white list of your antivirus.

on what system?

If Mac - iswiff should do.

pc - any swf player you find to your liking, there's a wide range.


thanks for the heads up! :D

but...

there's no problem with zip files, it's all there. :D

He had an issue with his computer it seems.

Just checked the files, everything seems to be in order. Which version did you download?