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A jam submission

FoxtrailView game page

A stealth game about where you've been, not where you are
Submitted by kylecoding (@kylecoding), BenCreating — 4 hours, 56 minutes before the deadline

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Foxtrail's page


CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Moving leaves a scent trail; fences slow you down, but let you escape.

Third-party resources
Unity Game Engine, Unity Standard Assets, Blender, Photoshop

Ben Smith, Kyle Smith, Karen Smith, Becca Smith, Doug Smith

Source Code

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I think that scent mechanic has loads of potential. One whiff of it and I immediately started thinking of ways to design around it. You should definitely explore this more. Being on the receiving end of a fox hunt for example could be a really tense setting.


I really dig the visual effect on the scent trail. I agree that the camera seems a little too close, it feels unfair when you lose because a dog came running from off camera. It's a very fun concept though and would be interesting to see developed into a full game.


The idea seems interesting, but it's killed by the limited view range. You can hardly see anything above or below, thus it's very difficult or impossible to avoid dogs that are walking towards you, especially since you can't do anything about your scent. The lazy camera makes it all the worse since the fox can practically touch the edge of the screen while going fast. The game by nature is somewhat strategic, so I think there's no reason to limit the view at all, it could be decent fun to figure out how to navigate around dogs while avoiding them catching your scent, even if you could see the whole map at once (not saying you should).


Thanks for the feedback! We really appreciate you taking the time to play our game and write down your thoughts.

We had the viewport dimensions set wrong on the page and it was cutting off the edges of the game. We just fixed that, so it should be a little better. The camera's still too close, but we're working on an update for after judging ends that will have a wider view.