I think that scent mechanic has loads of potential. One whiff of it and I immediately started thinking of ways to design around it. You should definitely explore this more. Being on the receiving end of a fox hunt for example could be a really tense setting.
Play game
Foxtrail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Feel | #123 | 3.556 | 3.556 |
| Innovation | #124 | 3.667 | 3.667 |
| Aesthetics | #161 | 3.778 | 3.778 |
| Overall | #193 | 3.444 | 3.444 |
| Theme | #408 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Moving leaves a scent trail; fences slow you down, but let you escape.
Third-party resources
Unity Game Engine, Unity Standard Assets, Blender, Photoshop
Contributors
Ben Smith, Kyle Smith, Karen Smith, Becca Smith, Doug Smith
Source Code
https://github.com/kylesmile/Foxtrail


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