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Foxtrail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #123 | 3.556 | 3.556 |
Innovation | #124 | 3.667 | 3.667 |
Aesthetics | #161 | 3.778 | 3.778 |
Overall | #193 | 3.444 | 3.444 |
Theme | #408 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Moving leaves a scent trail; fences slow you down, but let you escape.
Third-party resources
Unity Game Engine, Unity Standard Assets, Blender, Photoshop
Contributors
Ben Smith, Kyle Smith, Karen Smith, Becca Smith, Doug Smith
Source Code
https://github.com/kylesmile/Foxtrail
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Comments
I think that scent mechanic has loads of potential. One whiff of it and I immediately started thinking of ways to design around it. You should definitely explore this more. Being on the receiving end of a fox hunt for example could be a really tense setting.
I really dig the visual effect on the scent trail. I agree that the camera seems a little too close, it feels unfair when you lose because a dog came running from off camera. It's a very fun concept though and would be interesting to see developed into a full game.
Thanks for the feedback! We really appreciate you taking the time to play our game and write down your thoughts.
We had the viewport dimensions set wrong on the page and it was cutting off the edges of the game. We just fixed that, so it should be a little better. The camera's still too close, but we're working on an update for after judging ends that will have a wider view.