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Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The mechanics of the game are based on those of traditional real-time strategy games, but they have been completely redesigned to follow the dual-purpose design philosophy. For example, the traditional notions of territory, resources, unit factories etc. have all been unified into the single notion of 'planets'. Furthermore, units not only are used for attacking, but are also used for 'settling' as well as speeding up production. Even the aesthetics reuse the unit designs for resources, making it both visually more simple and at the same time reinforces the connection between the two.
Absolutely no third-party resources have been used whatsoever.
Philipp Oltmann (testing, general disinterest)
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