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Bounce Craze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Aesthetics | #481 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #487 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Bounce Craze incorporates dual design in its central mechanic: crystals. Crystals both heal you and serve as your currency for attacking enemies. Also relevant to the theme is the movement mechanic, which allows you to doge and bounce around the level in addition to being the means to attack enemies.
Third-party resources
Unity Personal Edition (Free)
Aseprite (Commercial, Steam)
Contributors
Ortsac
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Comments
This was a neat little game. It's an interesting mechanic. My only bits of constructive criticism: The mouse aim feels a little backwards. I get what you're going for, but it takes a bit to get used to. Also, the cracks on your own character are difficult to see. Maybe try making them a lighter color so that they contrast better with the dark color of your character.
Thanks for trying it out and leaving a comment! I agree the aiming was not exactly what I was imagining. I had a hard time making it both sensitive and controllable... definitely something I'll want to fine-tune some more.
Probably a good call with the colors as well, this was my first jam and I certainly had a lot of moments where something was just 'good enough' for me to move on!