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A jam entry

Filled With WonderView game page »

Submitted by Ragepyro (@Ragepyro) with 8 hours, 11 minutes before the deadline

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Results

CriteriaRankScore*Raw score
Innovation#933.8003.800
Aesthetics#2033.6003.600
Overall#2873.0003.000
Theme#2883.0003.000
Feel#4172.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Picking up the coins increases your size and makes it harder to move around, but also is required to progress. The more you transport at once, the harder the game gets. The places you can leave coins to get more nimble also act as respawn points.

Third-party resources
Shader Forge, Probuilder & Rewired

Contributors
Milo Keeble, @Ragepyro. Chloe Goodchild @genderTruckery. Evelyn Valentine @Evelyn_LVup.

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Comments

Really cool looking game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

I love the concept, and the aesthetic is pretty fun, too. The main problem here is that the controls are just so floaty and cumbersome. I think if you work on the camera and character movement, you could have a really fun game on your hands!

(+1)

The one way corridor was an ingenious bit of level design