Love the look and feel of this game, feels like a sprawling zelda/metroid puzzler, impressive that you coded it from scratch too! The mechanics are interesting although it can get unclear where to proceed at times.
Play tower
Final Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #105 | 3.800 | 3.800 |
Feel | #130 | 3.500 | 3.500 |
Aesthetics | #140 | 3.900 | 3.900 |
Innovation | #165 | 3.500 | 3.500 |
Theme | #170 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The jump button (Z, X, or C) has many purposes as it is used for just about every action:
-Jump: Reach higher places.
-Ride Fans: Reach even higher places, faraway places, and lower places.
-Turn on Lights: You can't see without lights.
-Press Switches: Most switches are off the ground, but even ones that aren't require a jump to activate.
-Switch Blocks: Some blocks are toggled each time you jump.
Third-party resources
Written in C++ in Visual Studio using Allegro, pretty much from scratch.
-Music made in Famitracker.
-Artwork made in Usenti.
-Game Map laid out in Tiled.
Contributors
Jalasta - Everything.
My brother - Playtesting.
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