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A jam entry

VoidView game page »

A shmup that is literally a shot in the dark
Submitted by NicMagnier (@NicMagnier) with 12 hours, 54 minutes before the deadline

Results

CriteriaRankScore*Raw score
Theme#284.3334.333
Overall#414.0674.067
Feel#424.0004.000
Overall#554.0004.000
Innovation#574.0004.000
Aesthetics#1144.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Shots damage the enemies but are also useful to see them and their bullets.

Third-party resources
Engine: Love2D
Sound generation: cfxr

Contributors
@NicMagnier (Solo Submission)

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Comments

(Edited 1 time)

Love the idea of your frequency of firing also affecting your visibility. Music might have made it that much better, but it was overall a fun and unique concept

The area of visibility decreasing if you hold fire is really clever, I could see this also being used for more obstacle avoidance than just bullets if you had more enemies in the future. Visuals are simple but immediately understandable so they serve their purpose well  (probably don't need the word void written over and over though). Also, you've got it in your description but why isn't this game just called Shot in the Dark? That's such a cooler title. A great, quite polished work to make in such a short timeframe.