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A jam entry

Over the BarsView game page »

For GMTKGJam 2017
Submitted by istmo with 3 hours, 27 minutes before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#1663.7503.750
Innovation#3362.7502.750
Overall#3492.7502.750
Theme#3582.7502.750
Overall#3782.5002.500
Feel#4382.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Basically a side scroll adventure, but you need to collect/combine or even try to avoid your core mechanics (using only one button + joystick) to be back home for dinner! Made for the Game Maker's Toolkit Game Jam 2017. Hope you reach home! (with no fatal bugs...)

Third-party resources
Unity 5 assets and plugins:
(all licensed/free)
2DxFX
Camera Fade Pack
Camera Path 3
Water FX Pack
JMO WarFX
Colorful Fog
L FG Assets Pack 1.0
Character Man Relax
Simple Waypoint System
PlayMaker
Gaia

Contributors
Enrique Lรณpez Felices (Game Design, Development)
Groovel Studio = Juan Hust Novella + Alberto Trigueros (Music, SFX)

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Comments

(+1)

I think the concept is neat and could have some interesting implications for platforming puzzles. There were a lot of issue I ran into though. There are certainly some parts of the level where there is way too much in the foreground and you can't see your characters. The enemies feel pointless, because you can just run through them or jump over them. And there was a part I got too that was just too confusing to parse out where to go and wound up just falling off and respawning at the beginning (could use checkpoints). It's an interesting basis for a game, but I think you may have added on too much for the time constraints. It will be interesting to see what you do with it with more time to work out the kinks.

Developer

Thank you for commenting, SplitHare. You are absolutely right in everything you say. This has been my first game jam ever and also my first attempt to make a fully functional small game. I have failed. I will try to better adjust my scope to time constraints from now on. Thank you for your positive feedback about the concept as well as for playing it! Really appreciate it.