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I think the concept is neat and could have some interesting implications for platforming puzzles. There were a lot of issue I ran into though. There are certainly some parts of the level where there is way too much in the foreground and you can't see your characters. The enemies feel pointless, because you can just run through them or jump over them. And there was a part I got too that was just too confusing to parse out where to go and wound up just falling off and respawning at the beginning (could use checkpoints). It's an interesting basis for a game, but I think you may have added on too much for the time constraints. It will be interesting to see what you do with it with more time to work out the kinks.

Thank you for commenting, SplitHare. You are absolutely right in everything you say. This has been my first game jam ever and also my first attempt to make a fully functional small game. I have failed. I will try to better adjust my scope to time constraints from now on. Thank you for your positive feedback about the concept as well as for playing it! Really appreciate it.