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A jam entry

Galaxy HookView game page »

Metroidvania Grappling Hooks in Space
Submitted by Cian Rice (@thecianrice), Neil Sveri (@NoNameGhost), hoksy (@SickGilmartin), Chris234k with 8 hours, 47 minutes before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#194.6674.667
Feel#424.0004.000
Overall#554.0004.000
Overall#683.9333.933
Theme#724.0004.000
Innovation#2603.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Players use their grappling hook as their main means of traversal. The grappling hook is also used as the main means for solving puzzles to complete rooms.

Third-party resources
Engine: Unity
Art: Photoshop / PyxelEdit
Audio: FL Studio 12 / Audacity / Voice Recorder (iOS)

Contributors
Chris Bruno, Sick Gilmartin, Cian Rice, Neil Sveri, Marty Wong

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Comments

(+1)

Nice graphics! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

(+1)

Clever design with the mechanic. I found out how to stun the enemies (dual purpose design, woo!) and make it a bit further than my first playthrough. Can get a bit annoying when you land at a spot that is technically a dead end for progressing further with the grappling hook, making me grapple to a previous spot to progress further. 
Really nice ambiance, visually and audibly!

(+3)

This is extremely well made and looks pretty cool with the whole lined screen aesthetic, and there's a surprising amount of content for a 48 hour game. Kinda reminds me of The Swapper which is a super underrated puzzle platformer. I would love to see other ways the hook would be used if you developed more content. Maybe some more stationary interactable elements like door triggers or avoiding projectiles etc.