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A jam submission

Dix RollsView game page

Minigolf with dice kinda
Submitted by Seerinx — 6 minutes, 56 seconds before the deadline
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Dix Rolls's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21122.8172.923
Overall#28252.7432.846
Presentation#28872.7432.846
Creativity#32342.6682.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Character is a dice. Was going to implement risk/reward stuff based on which side your character lands on.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

just I don’t know how to look at the player cuz there’s a building in the way, also a little hard to get a handle on the input but it’s nice after that

Submitted

Very cool once I figured out how to move.  But I think I broke it and shot too high into the sky.  My character just hung out in the sky.  I loved the graphics and concept is great!

Submitted

It is fun once you know what you are doing

Submitted

At first it was difficult for me to understand what I had to do and how I could control the game. But once I found out it was fun for some minutes to hop around the city. I think the game could have been a bit more engaging for me if there had been more obstacles, for example cars that ram you. The gameplay felt strategic to me because there was no snap-decision making. However, the strategy was easy: make the green curve end where the points are.

Submitted

Honestly this is a win for me!

Obviously wishing for sound and music but the city design is cool, gameplay feels intuitive and fun. Goal is clear. Really fun idea and neat accomplishment for the jam.

Submitted

Despite not being done you still managed to hit the mark making it feel fun to just hop around a miniature city.

While not challenging I still felt compelled to try and get as many points as I could in as few jumps as possible just because it felt good.

I was able to launch myself off the map and fall forever, and one other time the game randomly crashed for no reason I could determine.