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Nekomancer: Die inside the CATacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2847 | 2.535 | 3.000 |
Overall | #3131 | 2.620 | 3.100 |
Creativity | #3155 | 2.704 | 3.200 |
Presentation | #3188 | 2.620 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Playing inside a dice, RNG stats for Player and Enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cute art and concept! I like the aesthetic of the nekomancer lol. The dash was nice and smooth. It's got potential!
Some things to consider in the future if you decide to expand on this game:
- movement felt a bit drifty, which can be punishing in a bullet hell game
- aiming bullets was hard and i opted to just run away from enemies instead
lock down the controls and make it feel nice and tight, and from there you can go crazy with ideas and features lol
nice job!
A couple of things to improve on.
1. The player is way too big for a bullet-hell game
2. Bugs: A serious one happened when I died. The game stack overflowed. (maybe that's how death works in real life lol)
Try to polish your game. You know, when you have a finished product, you also gotta think about the gamers. What do I mean by that? Try to turn your game into something YOU would keep playing, or would like to finish playing.