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A jam submission

Nekomancer: Die inside the CATacombsView game page

Submitted by Otterly, FLOROID, nynomastro, Varaz — 10 minutes, 50 seconds before the deadline
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Nekomancer: Die inside the CATacombs's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28472.5353.000
Overall#31312.6203.100
Creativity#31552.7043.200
Presentation#31882.6203.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Playing inside a dice, RNG stats for Player and Enemy

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+3)

Cute art and concept!  I like the aesthetic of the nekomancer lol.  The dash was nice and smooth.  It's got potential!

Some things to consider in the future if you decide to expand on this game:

- movement felt a bit drifty, which can be punishing in a bullet hell game

- aiming bullets was hard and i opted to just run away from enemies instead

lock down the controls and make it feel nice and tight, and from there you can go crazy with ideas and features lol

nice job!

Submitted(+2)

A couple of things to improve on.

1. The player is way too big for a bullet-hell game

2. Bugs: A serious one happened when I died. The game stack overflowed. (maybe that's how death works in real life lol)

Try to polish your game. You know, when you have a finished product, you also gotta think about the gamers. What do I mean by that? Try to turn your game into something YOU would keep playing, or would like to finish playing.