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A jam submission

Unrandom Roll Of FateView game page

Submitted by 0xVB — 10 minutes, 8 seconds before the deadline
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Unrandom Roll Of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#35762.2683.000
Presentation#37872.3623.125
Overall#39972.2683.000
Creativity#43852.1732.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After each level, an unrandom roll of dice will determine the objective of the next level and a stat that the final boss will have. The roll is unrandom because it depends on the force you hit the finish line with.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Admittedly, I don't seem to be good at this game. I think scrapping the red obstacles until after the first objective is complete would do this a lot of good and make it more approachable.

Submitted(+1)

The swinging mechanic took some getting used to, but once you get the hang of it, it becomes pretty fun. Well done!

Submitted(+1)

I liked the concept once I got the hang of it. I see these movement mechanics and think this could be an interesting puzzle game.  

Developer

Yeah, I really didn't have any time to polish it because I used an unconventional movement method. I intend to do so after the Jam, however. Even though this was my first game ever, I prepared a platformer and a top-down player movement scripts before the Jam, but the game idea I brainstormed wasn't either of those, so I had to improvise. Thank you for the feedback!

Submitted(+1)

Cool concept but kept crashing on me during the first level

(+1)

Cool gameplay!