definitely agree with previous comments space should be changed to enter. There was also this bug where i died and the try again menu screen kept being on wile i was able to play. A bit annoying
overall, cute idea! I think this has potential
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4091 | 2.073 | 3.167 |
Overall | #4622 | 2.000 | 3.056 |
Presentation | #4677 | 1.964 | 3.000 |
Creativity | #4798 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Delving deep into the lair of the Alchemiser, you face off against hordes of bio-alchemical drones armed only with your Centri-Fusilade. Spin the chamber and cook up 6 unique alchemical tinctures to hurl at your foes, but be careful they're as dangerous to you as they are to your enemies! Core mechanic: You have no control over what bullet comes out of your weapon, and thereby need to read the situation and position yourself carefully lest you bomb yourself into a pit of spikes . You revolver reloads different bullet types in random order. After each bullet has been fired it will reveal what it was, letting you narrow down the next shot that might come out of the barrel. Used you Dash Bullet already? Now you don't have to worry about launching yourself forward, and can position accordingly. Your six bullets are: Petrification (instantly kills an enemy) Explosive (explodes) Dash (launches you forwards, damaging enemies) Implosion (pulls enemies and you into the explosion) Goo (slows things that walk into it) Prime Materia (killing an enemy heals the player)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
definitely agree with previous comments space should be changed to enter. There was also this bug where i died and the try again menu screen kept being on wile i was able to play. A bit annoying
overall, cute idea! I think this has potential
this game is absolute banger aside form console bug and error. love the music and everything inside. my only problem is just there are no indicator to click the button so i wondering for 5 min of what to button to press on main menu until i spam every keys in my keyboard, my suggestion is just change it to enter instead of space.
You know I've played a lot of twin stick things in while checking out games for this competition and this is far and away the best and most interesting one I've played. A lot of love and work went into this. There is actual mission objective variety, Cool enemy design, and proper levels. Its pretty criminal this has only 3 reviews at the time of writing this.
The mechanic itself seems fun, but there are quite a few bugs. The "Try again" screen was visible all the time after I restarted, and eventually the game just crashed because of some bug with the wall.
Delving deep into the lair of the Alchemiser, you face off against hordes of bio-alchemical drones armed only with your Centri-Fusilade. Spin the chamber and cook up 6 unique alchemical tinctures to hurl at your foes, but be careful they're as dangerous to you as they are to your enemies!
Core mechanic:
You have no control over what bullet comes out of your weapon, and thereby need to read the situation and position yourself carefully lest you bomb yourself into a pit of spikes .
You revolver reloads different bullet types in random order. After each bullet has been fired it will reveal what it was, letting you narrow down the next shot that might come out of the barrel. Used you Dash Bullet already? Now you don't have to worry about launching yourself forward, and can position accordingly.
Your six bullets are:
Petrification (instantly kills an enemy)
Explosive (explodes)
Dash (launches you forwards, damaging enemies)
Implosion (pulls enemies and you into the explosion)
Goo (slows things that walk into it)
Prime Materia (killing an enemy heals the player)
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