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Space Shooters (GMTK2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4554 | 1.890 | 2.500 |
Presentation | #4652 | 1.984 | 2.625 |
Overall | #4812 | 1.921 | 2.542 |
Creativity | #4991 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
very badly, to be honest (i made it small, because it was my first ever game in python)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'm impressed that you built the game using Python. Next time, publish the game to .exe so that more people will be able to try your game.
The game itself is overly simple, but considering that Pygame is less robust of a tool compared to what Unity/Unreal offer out of the box, I'm happy that you put effort in to make a game using it. Increase the scope next time, and publish it so peeps can play it easily.
First game in Python? Mad impressive. You knew how much time you had, and what resources you had, and you made a game that fits that scope. Took me a good while to figure out the balance, but you've got that part down.
In the future, I would highly suggest using https://pypi.org/project/auto-py-to-exe/ to turn your Python file into an executable. I think it'll only work for people with the same OS as you, but it gets the job done and cuts way down on the prep users need to do.
Anyway, it makes me really happy to see another Pygame user. Good game, solid code (I took a peek), and nice job overall!