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brightp-py

54
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3
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A member registered Apr 15, 2022 · View creator page →

Creator of

Recent community posts

utterly terrifying. i have a hunch this might not end up in the gmtk video. they may not be in the mood for such a scathing criticism of capitalism. anyway i liked it, good game.

I got to 124 total power, and I found the super rare "null" card. I know that was a bug, but finding it felt like balatro lol. Made it to the 19-health enemy. Honestly just satisfying, and lovely music in the background. I like it!

Ooh, lots of good puzzles and epiphanies! Really well designed!

So cute!!! Really a fun and well-put-together idea!

Rad! Drifting and hitting all of the turns takes some finesse! What a cool nod to Mario Kart time trials

Cute art! Let us know if there's a way to fix the A/D bug without you needing to rebuild

some of these puzzles really took a minute to figure out! really fun!

The plan for the first log was to have salamanders pop out when you light it, so you'd have to defend yourself for 30 seconds. Ran out of time for all that lol, but I mistakenly left the timer at 30 seconds. The sound effect is a really good idea!

Ok so, for all the players, you can just do CTRL + to zoom in on the screen in order to see it. It's a game jam, that stuff happens.

The cat's movement was an oddly great combination of chaotic and smooth. My cat was propelling itself all over the screen, but they still seemed to go where I wanted. Oh and banger music.

A lot of things to respect here! Wonderful color palette, impressive inclusion of some random generation, and thank you for adding coyote time.

Thanks for having sliders for audio! (I always forget to do that.) Once I figured out the game, it was fun to go through this person's home and pick up on little easter eggs and story pieces. Finn mug, Cheetohs, just super cool!

Thanks for having sliders for audio! (I always forget to do that.) Once I figured out the game, it was fun to go through this person's home and pick up on little easter eggs and story pieces. Finn mug, Cheetohs, just super cool!

That is super creative. It's fun to just click four random panels and try to make a little comic out of whatever combination you get.


Super sweet! What a nice cat <3

Wow! That's super fun! You really have embraced the chaos, which I think is perfect for this jam. Lovely art, banger music, and I appreciate that the premise of fighting other cats for someone's attention is so catlike.

Super cute! Thank you for including instructions on the screen where they're easy to read, and the cats are adorable!!

Satisfying!

I also cannot get the guy in the top left, but my brother spent like 15 minutes on it and found out you could get two zombies up there and then have one bridge the gap by standing on the other guy's back. It's extremely finicky lol; this is perhaps one of the most rage-inducing "puzzle games" I could imagine.

The best way to get people to review your game is to go play others' submissions and leave a comment. A lot of people are happy to return the favor, especially (apparently) in Trijams.

Also just serious props. Keep making games. You're gonna grow at a crazy rate.

Very clean mechanics for 3 hours, and it's incredible that you were able to get some satisfying sfx in there, too!

Oh heck yeah, rock paper scissors tournament! I'm curious how you made them chase each other, because it looks more like a fluid or lava lamp than the usual rock-paper-scissors videos I see.

Oh wow, that took some thinking to figure out. That's really neat! I got 45 of the 64 spaces to be flowers in the end. It's interesting how you need to use both growth and decay in order to get  a higher score, since you need dirt to grow your flowers.

Wow! That was a crazy amount of style for such a short development time! This really feels like a tutorial that makes me want to play the rest the game

LOL I'm glad I played this all the way through. That gets incredible hectic by the end. Props for having sound effects and music!

Ayy, congrats on your first jam! Looks like a solid start, and thank you for including a volume bar lol

The game looks super good! I love the special glitch effects, and going fast feels really fun and risky.

Awesome game! Got stuck on level 6 for a while, but I enjoyed the victory screen! GG!

I kinda can't believe how long I spent trying to get a high score. Very challenging to get through everything within the time limit, and that made me look for corners I could cut. I really had fun!

Lol thanks for noticing the limited time I had! I wish I'd found out about the jam before it started. And thank you for giving it a play!

Really stellar (oops, pun not intended). It's a good tricky game with a natural sense of progression!

Addicting, and the art is SO CUTE! I completed all three levels.

Fun! Should have read the directions right away though; I went straight for the green elevator and ended up skipping the first two levels on my first try lol. I loved having an army of Neuros by the end, and it fit the theme well.

This is utterly ridiculous in the best way, i am astounded that you made this in google slides. I did get to the ending, which was a nice surprise because I thought it would finish with getting the drone.

I'm not sure how I got here, but I enjoyed my visit and would like more online museums like this.

what a hecking bop

I wish this game's itch.io page was all dressed up, because this game deserves more plays. Instantly started running when the player popped up and started chasing me down, sword-first. Pots were really fun to throw. Monochrome with red highlights means the game is colorblind-friendly, so bonus points there.

A really great concept with gorgeous presentation. This could be expanded upon endlessly with countless different reveresed-role microgames. I especially like the rock-paper-scissors, since you have to trick yourself into picking the losing one.

I really appreciate that the controls and mechanics are taught non-intrusively while still being clearly conveyed. I always knew what to do, which is phenomenal UI and game design.

Awesome! I loved building walls of slime and then slipping a ghost into the mix to collect some flowers!

I think the existence of the bugs is a testament to robustness of the core game. Kudos!