Great visuals, but the gameplay is disorienting, probably due to the absence of visual feedback. It's hard even to visually distinguish dice sometimes, and skeletons in markman's challenge were like invincible or something? I ended up getting stuck between two of them there and dying, no matter how many projectiles I cast at them.
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DiceCrawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1251 | 3.500 | 3.500 |
Overall | #2325 | 2.929 | 2.929 |
Creativity | #2592 | 2.929 | 2.929 |
Enjoyment | #3337 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw different dice at the enemy that deal a random amount of damage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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