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Sky Puzzle Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2751 | 2.579 | 2.909 |
Presentation | #3091 | 2.659 | 3.000 |
Overall | #3723 | 2.391 | 2.697 |
Creativity | #4906 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Litteraly a rolling dice controlled in 3rd perspective.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice instruction set so everything is understandable. On the dice though: Opposite faces always add up to seven. According to this you should not have 3 and 5 on opposite sides. Otherwise I enjoyed the difficulty
A few points made it frustrating, falling off is just an unnecessary mechanic, there are holes that blend in with the levels, and when you die, the UI has the Exit Game button where next level was so I accidentally quit half way through
Thanks for the feedback.
In Level 5 I died 2 times before I saw the hole in the middle. Same in Level 6 and some after that.
Also, the dice is unusual. Normally the parallel sides add up to 7 but here the 3/5 and 2/4 sides are parallel. 1 and 6 are fine.
I enjoyed this, even though it's not the most original idea.
Looks nice, but feels a bit empty with no sound or music.
Finally, the long awaited sequel to Minecraft RTX
Haha, indeed.
Graphics good. Too good, lag. I hear its not the most original idea though. There is a bug on a level where I die for no reason.
Yep, maybe raytracing is a bit overkill for most computers but I had to try and make a game with it ^^
The "Bug" is probably the "hole" that looks like a dark red square on level 5. I made a mental note to make it more obvious but forgot about it.
And as it turns out it is definitely the least original idea, but it was still a fun project.