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Die Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2183 | 3.071 | 3.071 |
Overall | #3505 | 2.476 | 2.476 |
Presentation | #3806 | 2.357 | 2.357 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling a 6 on a physical die is the goal of the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I wasn't able to beat up the cpu but still had fun trying. Quite hard to control to be honest and it would've been great to have some extra mechanics to try and block the enemy. freeze the dice or something. Very interesting concept! :)
It took me like 5 tries to finally beat the CPU, difficult. Sometimes you would get caught on the dice as it moved, however, and it was frustrating to get stuck. I really like the idea and nuance to the game, as you're thinking in 3D space, trying to get to slightly higher numbers, even if they're not 6. Maybe dice with different sides will force you to not stick to one strategy once you find it, and could adjust for difficulty.
Anyways, cool idea and fun visualization!
This is a really cool concept, but it doesn't control the best. Also feels like there should be more here to make it more interesting, but I guess the time limit is probably to blame for that.