Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Die GuyView game page

FPS Survival
Submitted by MPowered Games — 1 hour, 23 minutes before the deadline
Add to collection

Play game

Die Guy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33992.3233.286
Overall#50381.8182.571
Presentation#51841.7172.429
Creativity#58081.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It used Dice and they Roll frequently

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was actually the most fun I've had so far playing my queue. I felt like I could get to the highscore but then some dice hit me without noticing and I got back to the menu. I would have loved a more fleshed out world but what you offer works. 

Submitted

I'm not gonna lie, I really liked the sound design and the way the dice fly around after you shoot them. However:

  • The 'dead' dice still give you points if you shoot them;
  • The shots 'kill' dice even after rebounding off a wall or the floor, maybe consider destroying them after they collide or at least making them non-deadly;
  • I'd rebalance the mouse movement speed, player movement speed, gravity strength, and jump strength (mouse movement speed for example is too fast to be accurate);
  • I'd make the dice spawn more often over time, eventually I got the hang of it and got bored because there was little challenge.
Submitted

I agree the sensitivity was pretty high, but other than that it felt pretty slick. I did find you could shoot enemies you already defeated to accrue more points, I couldn't tell if this was intentional or not. 

Submitted

I had a hard time getting mouselook to work. Is there something extra that needs to be done?

Otherwise, happy it has sounds and music, and great use of Unity for the presentation with shadows and everything!

Developer(+1)

I think the mouse sensitivity was set pretty high. I will have a build with better lighting and lower mouse sensitivity. However, that is probably the limit of work I will add to this one lol

Thankyou for playing and leaving a comment!

Submitted

You should continue with it in the Polish Jam, as I'm sure there's a lot you could have added with some more time.