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MACA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3944 | 2.291 | 3.500 |
Enjoyment | #4354 | 1.964 | 3.000 |
Overall | #4543 | 2.037 | 3.111 |
Creativity | #5030 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the dice to attack the enemy. Rolling a 5 or a 6 lets you damage the enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the intro and first boss (didn't get past it to see more).
On the bullet hell side: it would be really helpful to have an indicator of your hitbox, I figured out that it was smaller than the player sprite, but not exactly where it was.
On the dice side: I think you could have done more with this idea. Give the other numbers different effects (e.g. healing and screen clear) or have the player be working towards a number to do damage so that low rolls will eventually hit. You still get the 'Jackpot!' feeling from a high roll, but aren't totally frustrated if you miss repeatedly.
Artstyle of the intro is really nice!
Didn't git gud enough to beat the enemy tho 😂
Good bullethell, but the dice mechanic seems like its just tacked on as an afterthought.
Interesting idea!
I'm not the best at bullet hell dodgers, but I feel like it can go for a really long time waiting for Dice to roll with a 1:3 chance. I am not going to git gud enough to see if there's more than the one enemy, but the patterns are killer.