Play Yadaba
YADABA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4561 | 2.020 | 2.857 |
Overall | #5694 | 1.482 | 2.095 |
Creativity | #5869 | 1.313 | 1.857 |
Enjoyment | #5923 | 1.111 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling dices decide both player weapons and enemies that can be killed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A pretty good idea, definitely needs some more work though. Melee weapons felt like they weren't effective at all, they could really use either a range increase or apply some knock back to the foes. My favourite part was probably the art style, and I liked the health meter in particular.
Among simmilar games in this jam i find the idea of using sword interesting, but it needs a little bit of work and game feel adjusting to make it truly great. I recommend you work on it more
This is a pretty cool concept! It's fun having to swap between the different attacks! But its also really hard to deal with only being able to kill certain enemies at a time. The character doesn't feel great to control, but overall there's a solid idea there!