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Roll On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2421 | 2.958 | 3.500 |
Overall | #3915 | 2.310 | 2.733 |
Enjoyment | #3999 | 2.113 | 2.500 |
Creativity | #5024 | 1.859 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die and your roll orientation determines your movement
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting spin on this kind of puzzle game, implementing an aspect of randomness. Would be nice if there was a bit more variety with the different levels.
Great concept, I personally really like games like this. The presentation was good too. Well done!
Thank you!!! I'm really glad you enjoyed it! :)
Fun game
Thanks! :D
dice falls under the texture
Well that's not supposed to happen, I'll definitely look into that issue
Cool game, the graphics look pretty and it feels polished, but the puzzles could use some work in the future as I didn't understand most of them and I could win the level by just shuffling back and forth a couple of times
Thanks!! I get what you mean about being able to just go back and forth, maybe in the future I'll implement a feature which stops you from doing that, as well as making the levels clearer as to what you're supposed to do. I really appreciate the feedback, and I'm happy you enjoyed some aspects :D
I like the style and concept, But I think the puzzle aspect doesn't hit home very well. I found myself just going back and forth trying to get lucky. Which is the nature of a theme revolving around random I guess, so good job using what you had. If nothing else this is one of the easier games to play, since a lot of the ones I've played are really unpolished, and this was the first one where it came across perfectly. Good job!
Thank you so much for the feedback! I'm really glad you liked it :D
And I get what you mean about being able to move back and forth to try and beat it, when I sent it to some friends for playtesting I noticed that was a pretty common strategy, and I tried to design some levels as to discourage that approach.