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Upon the Faces's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1378 | 3.380 | 3.380 |
Overall | #3354 | 2.533 | 2.533 |
Presentation | #3880 | 2.320 | 2.320 |
Enjoyment | #4549 | 1.900 | 1.900 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme because the entire playing area exists on giant dice that are rolled into the arena for you to adventure on.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very creative concept. Obviously it needs work, but 48 hrs is very limited! I liked your graphics and creativity. I will check in to see if you have any updates. Its was fun!
A bit complicated at first, but a really cool game, well done :)
I don't understand when the dice fall. Seems like sometimes they refuse to come. Cool idea.
They come when you press E on the black pole, but only when you have a roll to spend on it. Sorry, it wasn't very clear, I need to adjust the description of the game still.
Don't understand. Some instuctions would be nice. The art is nice.
Thank you for the feedback, I definitely need to improve the description some more.
It felt like the idea of the game was very good and I could see the face of the giant hidden in the black curtain. It's also fantastic that you're the one doing this game!
However, I spent a fair amount of time trying to figure out the rules but still didn't get the gameplay and I kept falling off the edge and dying.
Thanks, I wanted to add more touches with the giant but that's an issue for later.
The game really needed more tutorial stuff to it, its way too confusing as is, that's the first amendment I'm going to make after the fact.
Is this a huge cat staring back at me?!? Once the dice rolled in it got scaryy lol
Great atmosphere I thing it has lots of potential. Amazing for a solo dev.
Thanks a lot, I'm glad you liked it. It was supposed to be a giant but by the time I got around to making it I was dead tired and just wanted it to be done, so I just picked a reused texture and put it on the eyes, and it had those little slits as a coincidence. I kind of like the idea of a cat though, lol. You're just its plaything, kind of like real life.
Very nice looking game. The dice rolling in is very cool!
Died to a skellie cause I ran out of ammo (whoopsie). Had fun with it, really impressive what you made in the time constraints.
My browser just seems to have trouble playing the game, so it feels like its running at 10fps, which is a shame cause I would've loved to play it smoothly.
Overall had a fun time with it, well done!
Nice Concept. Would've liked some tutorial or something but I can understand that it's a bit jank when you only have 48hrs and you're the only one developing it. Would like to play it in a more complete state :)
This is a very ambitious project, loved the giant's face, super scary when I noticed his eyes. Also scary to see the giant dice rolling. This could turn into a really interesting project with some more work.
Great entry to the jam, was really hard to understand what was going at the beggining maybe adding some notes to the page would help understand easily
Yeah, I'll see if I can add any clarifiers. Definitely the biggest problem seems to be how confusing it is.
Fun concept but it was quite difficult for me to understand the goal or the options. Maybe it would have helped if some (more) people tested it for you?
Really like the idea of actually 'rolling a die' and phyically creating a new random world to play on.
Yep, totally valid. I had zero testers other than myself as you might imagine, which definitely hurt its readability. I wanted to put in more tutorial style stuff in the actual game, as well as a treasure thing to at least have some kind of score, but barely had enough time to even make the enemies "function". Think I'm going to revisit once the jam is over and improve on pretty much everything.
I liked the setting, but I had no idea how to set bridges (it seems it worked by pressing F).
Programming, new art, new music is too much for one person...
Tell me about it. The lack of sound is still killing me.
Good try sir. Nice idea, just a nasty implementation! Good job in the time though :)
Really cool concept.
This is actually a really great showcase of a cool idea even if the game itself is mostly jank. Very nice solo project.
Thanks! This did come out as a bit more of just a proof of concept than I wished. I think I'm going to come back to the idea once the jam is over though, at least make what is here a lot more playable.
Definitely needed some sort of in-game tutorial or instructions. But I do get in a jam that it can be hard to find the time. I like how the level looks.
This is a really neat concept! As has been pointed out, the lack of directions/prompts within the game itself makes it a bit of a hassle to play. Luckily i could figure it out from the description. Beyond that, i think a couple of small things, like adding a quit/restart button within the game itself and building bridges based on the die the player is looking at, could go a long way.
Thanks! Yeah I tried to put in a restart button, but put it on a key that doesn't work in browser mode, so oops.....
I would have wanted to build in a lot more quality of life stuff but ran out of time, probably my biggest regret about it is how janky and unclear it all is.
I honestly dont know what to do at all
Yeah, sorry. That was probably the worst part was clearing up the issues with showing what was happening. If you pick up the little floating stones, you get rolls, and if you spend them by pressing E on the black poles on each face you roll in two more dice. I'll have to make that clearer in the description.
It seems like it could be the start of a fun game and the presentation is cool, but I had no clue what was going on the whole time or how to make the game progress.
Yeah its a bit confusing. I edited the description and added a screenshot which will hopefully help make it clear how to roll the dice.
But even then there's not much more progression than just keep hopping from dice to dice, I didn't really have time to make a score system or anything.