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A jam submission

Dice MonstersView game page

Roll the dice, and fight the monsters.
Submitted by Oekimo (@Oekimo_WGW) — 2 hours, 41 minutes before the deadline
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Play mess of a game

Dice Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#50301.8552.833
Presentation#53081.6372.500
Overall#55571.5642.389
Enjoyment#58471.2001.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the game uses dice for all of the resouces

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I didn't understand how to play, a tutorial would have been really helpful ! Even thought the window is really small, I enjoyed the vibe of the game.

Submitted

I think I figured out how to play, but the difficulty seemed a bit hard. By the time I had a few slimes on the board the opponent had 10. I think the idea is interesting, but I'm not sure the dice played too much of a factor in the game. I think they could have easily been any other "resource clump"

Submitted

visual style is nice, i couldn't really understand how to play it, which is why some tutorial would be good. Idea seems cool, lack of music or sounds in general isn't good, but i understand that.

Submitted

Hey, I suggest you improve some things on your other projects since this one was really hard to get into:

  • The window is way too small to read anything
  • Learn how to export the project to be playable in the browser, the number of plays you get will increase by a lot.
  • A tutorial is super important since this is the part of the game that 100% of players will get to and will make or break if a player continues playing the game
Submitted

The game was a bit confusing initially, though once I found out how everything worked it became an interesting strategic challenge to choose where to spend dice. There were some bugs, sometimes the enemies' health went into the negatives but they didn't die, and other times just clicking on my units made them disappear, though with some more visual polish it could become a fun tactical game.