Play mess of a game
Dice Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5030 | 1.855 | 2.833 |
Presentation | #5308 | 1.637 | 2.500 |
Overall | #5557 | 1.564 | 2.389 |
Enjoyment | #5847 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game uses dice for all of the resouces
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I didn't understand how to play, a tutorial would have been really helpful ! Even thought the window is really small, I enjoyed the vibe of the game.
I think I figured out how to play, but the difficulty seemed a bit hard. By the time I had a few slimes on the board the opponent had 10. I think the idea is interesting, but I'm not sure the dice played too much of a factor in the game. I think they could have easily been any other "resource clump"
visual style is nice, i couldn't really understand how to play it, which is why some tutorial would be good. Idea seems cool, lack of music or sounds in general isn't good, but i understand that.
Hey, I suggest you improve some things on your other projects since this one was really hard to get into:
The game was a bit confusing initially, though once I found out how everything worked it became an interesting strategic challenge to choose where to spend dice. There were some bugs, sometimes the enemies' health went into the negatives but they didn't die, and other times just clicking on my units made them disappear, though with some more visual polish it could become a fun tactical game.