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A jam submission

Role in RandomView game page

A game where your weapons are switched randomly every 5 seconds
Submitted by Phwoebe — 3 hours, 17 minutes before the deadline

Play game

Role in Random's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#41772.0492.556
Overall#46481.9902.481
Presentation#47351.9602.444
Creativity#48681.9602.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every 5 seconds the player's weapons are randomly switched. The enemies are also dice.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This game has a concept that I find really intriguing. I couldn't get super into it here, but that's largely because of just general wonkyness that I feel like comes from the fact that there's only so much that you can do in two days time. Overally, I enjoyed this it!

Submitted (2 edits)

Interesting; unfortunately, the QWERTY-based controls makes it rather difficult for me and my AZERTY keyboard. Once again, as I already told quite many people: it is possible to program the keys to be layout-independent. Think of your French (and other) friends. ;)

I also notice (thanks to my messy controls XD) the W key allows you to zoom, but this is not stated on the game page; you should specify this. Except if it is involuntary default control. ;)

I like the details, especially the integrated 3D visual indicator (circles) for the number of cartridges in the shotgun.

The game seems a bit hard, but this may be caused by my messy controls… I will give it another try.

The left button of the mouse is mapped to the right-hand weapon, and the right button is mapped to the left-hand weapon; this sounds terribly counter-intuitive to me, I would suggest swopping the controls!

I think the concept is somewhat creative, because the randomness interpretation is classic, but constantly switching is a bit different/original; the gameplay also still looks workable, which was not obvious before playing.

Submitted

After being overwhelmed at first, I got the idea of your weapons getting randomized. I could definitely see this could make for good situational combat, but I felt like the difficulty ramped up to quickly, so I was immediately on the back food constantly, with no time to evaluate my options using the weapons I had. Maybe if the beginning was more accessible, the game could be very enjoyable as a whole!

Submitted

very creative