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Criteria | Rank | Score* | Raw Score |
Enjoyment | #4177 | 2.049 | 2.556 |
Overall | #4648 | 1.990 | 2.481 |
Presentation | #4735 | 1.960 | 2.444 |
Creativity | #4868 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 5 seconds the player's weapons are randomly switched. The enemies are also dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game has a concept that I find really intriguing. I couldn't get super into it here, but that's largely because of just general wonkyness that I feel like comes from the fact that there's only so much that you can do in two days time. Overally, I enjoyed this it!
Interesting; unfortunately, the QWERTY-based controls makes it rather difficult for me and my AZERTY keyboard. Once again, as I already told quite many people: it is possible to program the keys to be layout-independent. Think of your French (and other) friends. ;)
I also notice (thanks to my messy controls XD) the W key allows you to zoom, but this is not stated on the game page; you should specify this. Except if it is involuntary default control. ;)
I like the details, especially the integrated 3D visual indicator (circles) for the number of cartridges in the shotgun.
The game seems a bit hard, but this may be caused by my messy controls… I will give it another try.
The left button of the mouse is mapped to the right-hand weapon, and the right button is mapped to the left-hand weapon; this sounds terribly counter-intuitive to me, I would suggest swopping the controls!
I think the concept is somewhat creative, because the randomness interpretation is classic, but constantly switching is a bit different/original; the gameplay also still looks workable, which was not obvious before playing.
After being overwhelmed at first, I got the idea of your weapons getting randomized. I could definitely see this could make for good situational combat, but I felt like the difficulty ramped up to quickly, so I was immediately on the back food constantly, with no time to evaluate my options using the weapons I had. Maybe if the beginning was more accessible, the game could be very enjoyable as a whole!
very creative