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A jam submission

Drymensional Community ServiceView game page

You are out to dry, but so is worm
Submitted by Jonas Mumm (@JonasMumm) — 2 hours, 36 minutes before the deadline
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Drymensional Community Service's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#35622.5353.000
Enjoyment#37572.1972.600
Overall#44242.0852.467
Presentation#55811.5211.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players can pass through dimensional portals to reroll/regenerate the world they are in. There are no actual dice involved, but the theme is embodies metaphorically through players having to wager the risks/benefits of choosing a random world reroll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

somehow the confusion in this game is mesmerizing and tripy. I like the arms and how they stretch outwards and how they animate. I love the colors and the possible metaphors in this. This is hard to put against a rigid rating scheme, tried my best.

Submitted

I think jermrellum’s comment is already quite spot on, but here are some other notes.

  1. Once again (!), the controls are QWERTY-only instead of layout-independant (I have an AZERTY keyboard), but fortunately, you enabled the arrow keys. :)
  2. The long stretched first-person arms are too funny. XD Including the climbing animation!
  3. ‘Dry clothes are the universal constant.’
    I love how the game sticks to its bizarre, almost mystical stand that Dry Clothes© is the Key of the Universe. XD
  4. The climbing mechanic is original and funny.
  5. Small typo: ‘incomming’ for ‘incoming’.
  6. The giant (cubic) worm as the antagonist is an expected choice too; it has me thinking of the Beetlejuice animated series (with the dreaded sandworms).
  7. On a gameplay note: the player’s movement are quite slippery, but this may be done on purpose for difficulty reasons? Also, in the larger zones, I felt lost at moments trying to find houses, but I guess helping the player find them would make the task too easy. Except if you made the boss more dangerous.
  8. Oh, I had not seen the faces on the worm’s cubes! Maybe you should put them on all sides, so we are sure not to miss them?

Man, is it a UFO of a game (or a UVO, unidentified video-game object)! I enjoyed the experience. :) Tying clothes in Minecrafty levels.

You brought a smile and even a laugh to my face, thank you. :)

Definitely deserves points for at least unabashed creativity!

Submitted(+2)

This game is really hard to rate. On the one hand, the game is confusingly designed, the player has no idea what they're doing, the boss sometimes instantly kills you, other times you can kill it with just 5 health, all while the game doesn't seem like it fits the theme at all.

But yet "good design" and "fits the theme" aren't judging criteria here. Enjoyability and creativity are. And this game is massively creative and one of the most enjoyable games I've played in the jam.

The problem is, of course, that good design would make this game less interesting. Or at least, if the player knew what was happening, the crypticism of the mechanics becomes boring, and the mystery of the game fades. If you understand immediately that your goal is to connect houses together and that raises your stats, or that portals lead to new areas where there are fresh houses that haven't been connected yet, it makes the game less fun. Sure, the game does tell you at the beginning that "dry clothes are strength" and they're "the only constant between universes", but without context, you have no idea what that means.

One of my favorite games ever is LSD: Dream Emulator for the PS1, a Japanese only game where all you do is wander around a few areas, and touching walls warps you randomly between them, all with very absurd dreamscape imagery that has more and more textures getting corrupted over time. That game doesn't exactly have good game mechanics, nor does it explain any of them either, and I still barely know how they work to this day.

It's that kind of absurdism that permeates this game's structure. Also, it helps that the character moves pretty fast, and the world is large and easily explorable with the ability to climb any wall.

Developer

Thank you for the elaborate feedback. I definitely agree I would find the game difficult to rate for the jam, as it has strayed further from the theme of the jam as originally intended.

Submitted (1 edit)

Ah, never played LSD: Dream Emulator but I know a bit about it; the comparison is interesting.

"fits the theme" [is]n't judging criteri[on] here

Which is weird, because that means unrelated entries can still fare well. I guess there can be some post-sieving.

Submitted

Now that's a fever dream, and I love it, even though I have no idea how that fits the theme. I didn't really get the world reroll idea, and what I'm supposed to do with the boss.

Developer(+1)

Thanks for playing anyway, at some point the game started turning messy and weird during development, but it's trying it's best :)